#Hunt twice, then slack once until you have the highest reputation
#Then slack for the rest of the game

stop_hunting = False

def hunt_choices(round_number, current_food, current_reputation, m,  player_reputations):
    c = 's'
    global stop_hunting
    
    #if current reputation has not been and is not the highest
    if not stop_hunting and current_reputation <= max(player_reputations):
        #choice is slack every 3 rounds
        c = 's' if round_number%3 == 0 else 'h'
      
    #if current reputation is the highest, only slack from now on
    else:
        stop_hunting = True
        
    result = [c for x in player_reputations]
    return result

def hunt_outcomes(food_earnings):
    pass 
    
def round_end(award, m, number_hunters):
    pass